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Best Paper Award Received by TSSG’s EFM researchers at IHCI 2014

By 5th September 2014 No Comments

ihci2014_logoThe 8th Irish Human Computer Interaction conference was hosted by Insight – Centre for Data Analytics, at the Helix in DCU on 1-2 September 2014. This year the theme was “Shaping our Digital Lives” which reflects how technology influences our home, work, play, and life, and the challenges in designing and deploying innovative and collaborative technologies which shape our lives.

The IHCI event provides a platform for people interested in how humans are interacting with technologies to gather together to share new ideas, insights and research findings. Attendees and presenters are practitioners, academics, researchers and students from a wide variety of disciplines such as user experience design, information architecture, software engineering, human factors, information systems analysis, social science and management.

One of this years keynote speakers was Chris Dancy, who shared his human experience of being the “most connected man on earth” in his thought provoking presentation “The Human Information System- BYOD, Wearable Computing and Imperceptible Electronics”. Having years of experience collecting and seeking his own personal data from various formats, and devices, he asked why hundreds of system in our houses are collecting our data and hiding it from us, and discussed how biological temporal and environmental data relate to mood. He untethered himself from sensors and performed a data strip during his presentation, in which he encouraged the audience to consider the deeper potential implications of data immersion and to what extent people could be manipulated through feedback from machines. The other keynote speakers were: John Wood, a senior consultant in a Dublin-based digital design consultancy IQ Content, and Dr Mark Magennis is founder and Director of the Centre for Inclusive Technology (CFIT) in NCBI – Working for people with sight loss.

ihci_awardTSSG’s Experimental Facilities Group (EFM) was represented by Edel Jennings, who presented a paper produced from work done for Enterprise User Trials during the course of the EU FP7 SOCIETIES project. The subject of the paper was a discussion of how an experimental approach scripted role play might support user evaluation of early prototypes for social mobile and pervasive computing. The abstract is available below while the full paper is available to read and for download at the iHCI website.

 

Edel Jennings, Mark Roddy, Alec Leckey and Guy Feigenblat. Evaluation Of Early Prototypes For Social Mobile And Pervasive Computing With Scripted Role-Play.
Edel was delighted to accept the Best Paper Award, which was awarded based on blind peer review scores and the presentation, on behalf of all the papers co-authors. It was presented at the close of the event by the conference chairs, Dr Rami Albatal, Insight, and Dr Niamh Caprani from the Insight Centre for Data Analytics.

Paper Abstract:

As mobile and social computing is integrated with pervasive computing, new potentials for dynamic social and community interactions and sharing of data and services across real and virtual spaces emerge. Whilst including end users in the design, development and evaluation of such complex socio-technical systems is widely recognized as valuable, reliable methods for managing evaluations of medium fidelity prototypes for dynamic pervasive community services are not yet established. Traditional usability evaluation approaches may be insufficient, or too time-consuming, for user evaluation of these services, in particular, as the functioning of such complex socio-technical human computer environment ecosystems is dependent on rich data sets, and multiple users engaging in multiple different activities. This paper reports on the use of role play as an experimental approach used in a mixed methods evaluation of early prototypes of enterprise networking services for dynamic pervasive communities in a conference scenario. Evaluation of these medium fidelity conference services with a small set of workshop participants in a short space of time posed a challenge in attempting to define interactions that would ensure users could experience and understand the novel features of the services. We observed that participatory role-play facilitated deeper user engagement with, exploration of, and discussion about, mobile social and pervasive community services for evaluation purposes than would have been possible with traditional usability approaches under our time-constrained conditions.
Edel Jennings, Mark Roddy, Alec Leckey and Guy Feigenblat. Evaluation Of Early Prototypes For Social Mobile And Pervasive Computing With Scripted Role-Play.