Ireland Takes One Giant Leap into Virtual Reality

By 17th March 2015 No Comments

ApolloDemo18-Monitor 16-02-2015 13-55-40-993Irish company Immersive VR Education were celebrating yesterday after successfully funding their Apollo 11 Virtual Reality Experience using crowd funding website Kickstarter.

They released a brief demo last month which puts you into the shoes of Neil Armstrong to experience what it was like to board a Saturn V rocket and fly it to the moon. The demo was widely praised and not only did it bring people on a trip to the moon but also provided an emotional journey for many users. One Kickstarter backer stated

The Waterford based company was formed late last year and have big plans to change the face of education worldwide by providing virtual reality content that can be used in schools, colleges, universities, research centres and corporate training. Immersive VR Education are opening a new development studio in Waterford and are being helped and supported by Enterprise Ireland and TSSG a major research group in the region.  C.E.O David Whelan a participant of the New Frontiers programme in WIT stated

Virtual Reality is going to change the world we live in. If you think the mobile phone had a big impact on your life wait until you see what’s just around the corner. For the first time in history the experiences we live through are only limited by our imaginations.

Consumer ready virtual reality is being released later this year with major companies like Sony, Oculus, HTC, Samsung, Microsoft, Google and Apple all working on VR enabled devices. The VR revolution is expected to spread quickly with an estimated 15 million devices being purchased in 2016 alone.

When David was asked how he sees the practical application of VR in the education space he replied:

“The basis of education has remained unchanged for the past several hundred years with students having to read text or view photos or videos. Even with new technologies like iPad’s and White boards these are still used to display information to students who then have to visualise the learning concept that the teacher is trying to instil in the student.

Virtual Reality allows for total immersion that will make hard to visualise concepts easy to understand. Virtual Reality also allows students to actively take part in real world situations that they would otherwise never get a chance to experience.

Everybody knows the most efficient way to truly learn something is to do it yourself. A good example of this is learning how to ride a bike, you can read all the theory you want but until you do it yourself you don’t truly understand the concept. We have taken this a step further in virtual reality. If you’re learning about the effects of gravity on the earth and the planets in our solar system why not visit Jupiter or fly around the sun and see it first-hand. Our company tag line is Learn Through Experience and we will provide experiences that will go beyond what anybody thought was possible even just a few short years ago”.

Immersive VR education will be seeking to recruit the best and brightest game development talent in the region and beyond in the coming months as it expands its current team of developers and designers.

For more info please visit www.immersivevreducation.com